Patrik Šíma
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    Hi, I'm Patrik


    Experienced Software Engineer
    • SIEVE a drop-in eviction algorithm that’s simpler than LRU

      Your cache is silently draining your budget

      Posted on April 10, 2025

      Your cache is silently draining your budget. Could 20 lines of code fix that? [Read More]
      Tags:
      • caching
      • performance
      • eviction
    • Použití Native Collection ve vlastní NetworkVariable

      Strasti, pasti, nástrahy, postřehy a střípky z vývoje multiplayer deskovky

      Posted on September 25, 2023

      Jakmile se pustíte do multiplayeru s pomocí NGO brzy přijdete na to, že vám defaultní struktury NetworkVariable a NetworkList nebudou stačit. Budete si muset napsat vlastní. [Read More]
      Tags:
      • unity
      • netcode
      • networking
      • gamedev
      • multiplayer
    • Blog o vývoji her

      Současný vývoj, plány do budoucna, zákulisí

      Posted on September 24, 2023

      Ahoj, [Read More]
      Tags:
      • unity
      • netcode
      • networking
      • gamedev
      • multiplayer
      • boardgames
    • Performance issues in business reporting

      How not to kill the database

      Posted on August 21, 2022

      I love performance tasks. For obvious reasons, I immediately see the benefits of optimizations. Or the disappointment when something goes wrong. [Read More]
      Tags:
      • linq
      • database
      • performance
      • reporting
    • Palindrome exercise

      Playing with characters

      Posted on August 14, 2022

      Check the input string for palindrome. A very common task in job interviews. It’s not hard, but it may surprise you. And just when it’s not your day. [Read More]
      Tags:
      • benchmark
      • exercise
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    Patrik Šíma  •  2026  •  patriksima.github.io  •  Edit page

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